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Enemy Auto Scale – RPG Maker MZ Plugin

Tired of manually balancing enemy stats for every stage of your game? Tired of having to keep editing your enemy database? Want gameplay similar to AAA games like Skyrim?  Now you can bring Level Scaling to your game, by just dropping in a plugin and playing. With Enemy Auto Scale, all enemy stats, EXP, and Gold rewards automatically scale to your player’s level. No more guesswork or endless database tweaking. Just drop the plugin into your project and enjoy a smoother, more dynamic difficulty curve.

Features:

  • Global Scaling – All enemies automatically match the highest level in your party.

  • Database-Free Balancing – Enemy stats in the database are ignored, so you don’t have to worry about overpowered base numbers. You can just leave enemy stats at their defaults. If an enemy has an attack level of 10, or 1000, it won't matter. No need to change it.

  • Fully Customizable – Adjust base level, stat multiplier, and reward multiplier directly in the plugin settings.

  • Rewards Included – EXP and Gold scale alongside enemy stats for balanced progression.

  • Consistent Difficulty – Ensures battles feel fair and challenging at any level.

  • Toughness Note Tags – Customize your battles by adding one simple note tag to an enemy. Say you have a boss enemy and you want them to be tougher than how the enemy will scale, simply add a <Toughness: X> to that enemy in the database. Make them twice as powerful with <Toughness: 2>, or make them weaker with <Toughness: 0.75>. Even though the enemies scale automatically, you now have a much simpler way to make enemies stronger for longer battles, without changing multiple stats.

Parameters:

  • Base Level – The level used as a baseline for scaling.

  • Stat Multiplier – Increases or decreases the scaling intensity for all enemy stats.

  • Reward Multiplier – Adjusts how much EXP and Gold scale with the player’s level.

How It Works:

  1. At the start of each battle, the plugin checks your party’s highest level.

  2. All enemies in the troop have their stats calculated from that level using your chosen multipliers.

  3. EXP and Gold rewards are also adjusted to match the scaling.

  4. If the enemy as a <Toughness: X> note tag, the toughness will be adjusted accordingly. Otherwise it will be automatically scaled.

Perfect For:

  • Games with open world or nonlinear progression.

  • Developers who want consistent difficulty without endless balancing.

  • Anyone tired of manually adjusting hundreds of enemy stat blocks.

  • Developers who want level scaling similar to Skyrim.


Just drop in the plugin, and it will automatically scale your enemies. Make bosses or weaker enemies with a simple note tag. No need to change any database stats or even specify which enemies, it just works.


Requirements

  • RPG Maker MZ

Terms of Use

  • You may use this plugin in both free and commercial projects. NSFW allowed.
  • Credit required: "Plugin by Solohack3r Studios".
  • You may edit the plugin for personal or project-specific use.
  • Do not resell or redistribute the raw plugin file as your own.

Support & Customization

Need custom functionality? Let me know. I'd be happy to offer paid upgrades.

Updates

08/14/2025 - Version 1.0 Released


Purchase

Get this plugin and 1 more for $3.48 USD
View bundle
Buy Now
On Sale!
50% Off
$4.99 $2.49 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $2.49 USD. You will get access to the following files:

EnemyAutoScale.js 4.3 kB

Development log

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