Devlog 2: Converting Engines and Converting Genres


Early in development, Knightblade was originally perceived as a farming sim. I was aiming for a less stressful version of Stardew Valley. As much as I love Stardew, the amount of tasks needing to be done and the ticking clock always made me anxious. I wanted to develop a simpler farming game that focused on other things. But a couple months into development I found myself leaning more and more into a dungeon crawling element. I also wanted to change the graphics style to a retro asethic.

The biggest change was moving my existing work from VX Ace to MV. MV would allow me to port the game to other platforms, and make testing alot easier as I could playtest my own game on mobile devices. I managed to convert assets, maps, ditch the scripts I couldn't use under the new engine, and restart development under a new engine and a new genre.

The farming elements in Knightblade were it's original foundation. Now I'm just adding a world with different gameplay elements around it. Even though dungeon crawling is now the main gameplay element, the roots of the original design are still there. More to come!

Get Knightblade

Buy Now$1.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.