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Devlog
New Game: Beast Slayer, 8-bit Open World Retro RPG
March 06, 2023
by
Solohack3r Studios
Hello everyone! I'm excited to announce that the next game from Solohack3r Studios has been announced. We're going back in time to a bygone era: 8-bit! Beast Slayer is an upcoming open world retro RPG...
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Cyberpunk RPG "Neopunk" Now Available!
February 28, 2023
by
Solohack3r Studios
Hello everyone, I just wanted to update you on the release of Solohack3r Studios next game: Neopunk. This open world cyberpunk RPG is now available on Steam! I hope you check it out and enjoy the game...
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Solohack3r Studios YouTube Channel
October 02, 2022
by
Solohack3r Studios
Solohack3r Studios is finally on YouTube! It's been a long time coming, but with one complete game under our belt, another being released in Q1 2023, and a working concept for a third game.. it's abou...
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Knightblade Now Available on Itch!
August 16, 2022
by
Solohack3r Studios
It's been a long time coming, but you can now purchase Knightblade directly from Itch! If you don't use Steam, or prefer to run the game right from a zip without installing it, this is the way to go!...
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Next Game: Neopunk
August 16, 2022
by
Solohack3r Studios
Hey everyone! Just wanted to let you know my next game has been officially announced, and a campaign is underway. My new game is a cyberpunk open world RPG titled "Neopunk". I can't wait to share more...
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Knightblade Now Available
April 04, 2022
by
Solohack3r Studios
Hello everyone! Today is an exciting day. After a year in development, and a successful Kickstarter campaign.. Knightblade has now been released to the public! But the work doesn't stop there. I hope...
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Knightblade Now Live on Steam
March 17, 2022
by
Solohack3r Studios
1
Hello everyone, Well the big day is finally here! Knightblade has been approved for Steam and is finally live. You can now check out the coming soon page and add the game to your wish list. Updates ab...
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Knightblade is now on Reddit
March 08, 2022
by
Solohack3r Studios
Hello everyone! As Knightblade nears it's launch on Steam in a few weeks, I wanted to create a place where players can discuss the game, make suggestions, and report bugs. Best of all as the lone deve...
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Progress Report: Weddings!
January 23, 2022
by
Solohack3r Studios
1
#Progress report
Hey everyone! I'm happy to announce that Knightblade's development is going very well! My computer actually died in the middle of working on it late one night, but thankfully I work from a memory card...
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Progress Update and New Screenshots
January 07, 2022
by
Solohack3r Studios
1
#screenshots
Hey everyone! With the main story complete I am focused on fixing bugs and making slight changes here and there. I'm also adding in the additional features that will help expand the scope of the game...
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Main Story Quest Complete
December 30, 2021
by
Solohack3r Studios
1
I'm happy to announce that the main story quest is now complete! I worked through the night, finally going to bed at 6 am. But it was worth it. The game now has a complete main quest that leads to the...
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Knightblade Trailer Released
December 25, 2021
by
Solohack3r Studios
1
#trailer
The first trailer for the upcoming retro open world RPG Knightblade has been released. I'll be updating with more information as development continues!...
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Beta Testing Has Begun
December 23, 2021
by
Solohack3r Studios
1
I'm happy to announce that beta testing has officially begun for Knightblade. The game's main story is nearly complete, and bug fixes are underway. Once the main quest can be completed without bugs, I...
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Devlog 2: Converting Engines and Converting Genres
December 15, 2021
by
Solohack3r Studios
1
#devlog
Early in development, Knightblade was originally perceived as a farming sim. I was aiming for a less stressful version of Stardew Valley. As much as I love Stardew, the amount of tasks needing to be d...
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Devlog 1: Origins of a Game
December 15, 2021
by
Solohack3r Studios
1
#devlog
After my mother passed away during development of my last serious game years back, I couldn't find the time to focus on working on it any further. It was hard to take weeks off at a time, and come bac...
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